<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:xhtml="http://www.w3.org/1999/xhtml">
  <url>
    <loc>https://www.someguyordude.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-05-08</lastmod>
  </url>
  <url>
    <loc>https://www.someguyordude.com/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/c915522e-107e-4898-8ec8-834890cc6a97/Case_Cummins_Resume_October_2024.jpg</image:loc>
      <image:title>Resume</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/homepage</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2024-10-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621268233184-PM89DBFBMUCOEA7PK76A/IMG_0512.jpg</image:loc>
      <image:title>Home - ABOUT ME</image:title>
      <image:caption>I am a Senior Gameplay Engineer with 12+ years of professional experience in gameplay programming, tool building, prototyping, mentoring junior developers, and supporting live service AAA PVP shooters and independent multiplayer titles. I am an adept technical decision-maker with a wide range of experience spanning multiple languages, architectures, and engines. I've worked at ProbablyMonsters for the past year on an unannounced PC and Console title developed in Unreal Engine 5. Previously, I worked at Blizzard Entertainment for 2 years, first on an unannounced title, second on Overwatch 2. In the nine years prior, I shipped 9 mobile titles on iOS and Android that reached 50M+ downloads from players all over the world. I have over a decade worth of experience in Unity; expertise in C++, C#, HLSL, and Cg; and over a year of experience in Unreal. My lifelong passion has been to create games that captivate and engage players, recreating the same feeling of awe that I felt when I first picked up a controller at age 9. I am based in Orange County, CA, where I live with my corgis Evie and Obi.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/55d5b520-a0ea-4860-95e3-d1985e5ac4a2/PM.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/99e48494-8d7d-4d2e-b891-1c9562249af9/blizzard_entertainment_logo_square.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/efa71b32-6162-47dd-a457-53896899e1ef/overwatch_logo_square.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620429161469-SLK9D94FGNM2O0WZX7AI/TankParty_Logo.jpeg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621220032484-6PLFBXE3DOV9MQM9CK83/SZELogo.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621270869056-J47D6IGZJCSV3X8SIWTE/IconSquare.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620430777500-RWVGRPW1IWK89QGGKTSH/AdventureBeaks_Logo.jpeg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621220308646-0DR6VC996KQOSL3455NM/IconSquare.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621299973701-BZFYL0WFNDPHXOY5EFPI/SquareIcon.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620433113416-44F03HYI0RREQKMD1WQZ/AlabamaBones_Logo.jpeg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620433247813-Q213Y340AG3PXZHRKMTJ/StupidZombies2_Logo.jpeg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621220621915-TWO3H7TEQM5CYT29Y0OY/ColorPoolIconSquare.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621220926622-ZVN6678IKK0D0RO8TZAJ/ProbeTheHumansIconSquare.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-05-08</lastmod>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/stupid-zombies-exterminator</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606934740-KAJ2FSQD6ZCBI9PS83MD/TweenSettings-NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Options when inspecting a tween track, space can be either Absolute or Relative.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620599009487-H67798NQCS5H3PG6MLNV/BloodSplatterMap.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Detail blood height map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620598848246-0THC9JUZ7BM45CQ9TIVM/AnimationTextures.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Caption: Example of generated animation textures for a skinned mesh with bones and animations labeled.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620605655865-3AN9RK03FS828BULXLSG/SZENavigation+copy.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Example of SZ:E level with grid shown. Red spaces represent blocked navigation areas, and yellow spaces represent areas with dynamic objects that only block spawning.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620598813127-A44N3GAKU18U8LTIZCGN/GPUSkinnedMesh.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Caption: Example of skinned mesh bake settings asset and generated output asset.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606378599-9JXUXNOQR60YKEZFN8Z6/LightmapUVOffsetScale_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Splat map offset for a single object in the level after splat map has been generated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621197653618-S89IK7Q0JH5AH9O5GQHL/AppStore_Download_Small.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620605338258-CSN1JVHLP0V1FQRPUBHM/FlowField+copy.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Example of a simple flow field. The red square is the target, and each grid space points towards the neighbor with the lowest total cost to get to the target.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620605069395-Q6H2FKPRQHZDJQY68AC3/BilinearInterpolation_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Hypothetical example of bilinear interpolation for navigation agent. Agent position and resulting direction in red. Blocked space in black pushes the agent away to help it not slide against walls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621197663049-R6BEMUVZH6YAY15V6508/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606745701-FIWQ5MIM57U0JYLU65UW/PlayableTweens_NEW1.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Menu showing types of tweens tracks available in the timeline.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606088015-CM3IF0NPUPWI5LEQ9VW7/LightmapUVs_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Unity import settings for lightmap UVs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620604883040-JC66N2PT11OE0VO30H47/NavigableDirections_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Hypothetical example of valid spaces and directions for the center space, black spaces are blocked and white are open.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/tank-party</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202437363-P6JDZIOGBH9SXMX7RSVQ/WeaponSettings.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of weapon settings. Each tank had multiple weapon settings for different upgrade levels.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202963940-9NJE1F0ZQGIZEE8VKCHN/Economy.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Partial image of economy settings showing coins per hour from each source.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202560895-T0WQT6DAN3Q93Z37BXOB/Projectile.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of a projectile. This projectile would spawn a fan of smaller projectiles after half a second.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202878068-WPCEHMEFDEL9TCPWL99D/ChestList.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Partial image of Tank Party chest list.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202161411-D6YZ66HDE9ZCSFCIP18U/AllTanks.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Every tank in the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202267419-1V8AXIIIJ7U2F8YHUIYP/TurnRadius.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Settings for car tanks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621201538559-AUOY02ZHOHGX70PV1FH5/WaterPit.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of water pit in-game. Pits are cut out of the ground plane using the stencil buffer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202317636-NP9QH0ZFPYRU5IIZSZF1/Treads.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Settings for tread tanks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621201595751-R0HVDOMH8KSUDOUZX4GB/Switch.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of basic switch door setup. Doors would stay open while switch was held and for a configurable amount of time after.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203060440-MEMWSP6Q342DJO22ILUJ/ChestListOutput.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Amount of cards and coins given per chest and the same amount multiplied by number of tanks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621192513925-ZS7LXKUM88DB5LAQ2VEK/AppStore_Download_Small.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202513839-7U2FI2537V1Y1ZG1C0T4/ProjectileNodes.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Projectile components in Tank Party.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202729167-66XW6MEVY43BL6LE5T0L/CrateContents.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of rewards for opening a small chest.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203007233-42319E5L3M4A8YIH8YX3/TankRarities.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Tank drop rates from the economy settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203106931-9CW475CA9BD5J8IK1ATU/TankUpgradeCost.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Asset defining the cards required to upgrade a common tank to level two.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203171412-0SU4S8V51MKYLUD5R4AR/TanksScreen.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Tanks tab in-game.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/adventure-beaks</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620526110102-31JXIQG13ZHNEXU3HSUW/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Adventure Beaks</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620524996596-HU8BP88PPT8R3350KMZI/AppStore_Download.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189890925-M0LIJ3IULRHJ5NM6VZ2M/BonusWheel.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Where will it land? Only the game knows.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621184781456-7VTZNS5DCAFE3P9CWB5K/TileSet.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Tile set. Images on the left show conditions for each tile.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189384823-L4MPAI6TLO2ZDZ2CKW09/ClothingAttributes.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Editor asset for the “Space Lurker Head” hat.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189306797-K7UKRWJ2V35ZJO67N5E2/ClothingStore.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>In-game clothing store.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189530691-OCRLGRGP3GWHG774BH5T/ClothingAtlas.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Atlas with images of every clothing item in Adventure Beaks</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621185205328-OML608VHGRPD59V4E3YR/DressingRoom.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>All dressed up and nowhere to go.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189802687-0RPPWQZOOPHCS00YIW7D/ClothingStoreTiers.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Hat milestone settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621184931633-BSZWKSDCBPK7A7FSEZYR/PaintTool.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Level editor asset showing different tile painting tools.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189688702-KJALH0C63HJ73HT431ZD/ClothingDistribution.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Chest contents list. Players had to collect all the clothing in a segment before moving to the next.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/stupid-zombies-3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620524996596-HU8BP88PPT8R3350KMZI/AppStore_Download.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620526110102-31JXIQG13ZHNEXU3HSUW/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621184781456-7VTZNS5DCAFE3P9CWB5K/TileSet.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Tile set. Images on the left show conditions for each tile.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193778066-Z6D9WURBANNFUMJKAE9J/SpawnPaintSettings.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Example of zombie spawn settings for a level. The orange settings are repeating spawns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193921589-GGSQIIPQ10J9993DNA5T/SpawnWeights_00.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Hard settings. When a goal is almost met those zombies spawn in hard to shoot places.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193992663-0APOOSFYP11PG84PXAQT/SpawnWeights_01.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Easiest settings. Any zombies you miss re-appear later. You have to actually try to lose.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194736532-7P2A7P6D499GFIH6LVNG/Decorations.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>The grass is always greener on iOS.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194783933-LBES3SQ3N6NTLHGVIZ10/ChutesAndLadders.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Comparison of player path in level editor to same section in-game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193635139-OTXCAT9V93Y6HW13OXZS/Goals.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Zombie goals in a typical level. This player isn’t doing very well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194207519-IAACZZ2VVW9YUA45SC99/LevelBrowser.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Level browser used to order and track levels in SZ3.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194538404-O4Q5FA2LXQ6WLS4ONQTM/AnimationTool.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Example of run animation movement curves and character mover component with all animation types.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193838326-RKX1JU0MANDVC2ALSSPX/SpawnDifficultyVisualization.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Visualization of approximately how difficult each grid space was to shoot in this level section.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193366907-3XGAE2QB04R99R1N73HG/ThemeSettings.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>City theme settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194698248-AQ7EXTFCVA57CMTQOSII/LevelEditorVsInGame.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Comparison of level in editor to in-game with procedural shadows and decorations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194457199-99MKNZBB9N3IMV1PVHRL/Shadows+and+Outlines.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Screenshot showing outlines and cast shadows.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/totes-tubular</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621198493166-8663FZBZCLCRAXWDBBN4/TubeDisplacementSamples.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Gizmos showing wave sample point placement for tube.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621198303761-PU40OAWP02TP5U7DRLR6/BoatAttack.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Unity “Boat Attack” demo running at approximately 5 frames per second on Android.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621196378316-VQCVZRA7QBOYEZYBMOJE/TrackSegment_0.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621196399677-97OIDOV6860AXQO1RR48/TrackSegment_1.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621195904770-A3ZRXRHJ4YELMA8M039C/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621196255164-2XOXOI1RKB1T44XG1ZPC/BiArcSpline.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Example of 2D arc spline segment with circles shown.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/doom-style-level-editor</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300153881-X9WYCNBTPL27RYX7EFDR/e1m1.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Doom E1M1: Each shape defined by white lines is a sector. Fully opaque white lines define the boundaries of the world, while more transparent lines are the borders between sectors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300780484-TY11M5YCYP17MYOIQHA2/DoomSoulsLevel1.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300841625-UV6LNMZO8M76IWC8EUA1/DoomSoulsLevelEditor.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Top-Down view of level editing and original tools.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621301056163-LNXHOGOQJBOF5CV5B1VL/Dust2.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Dust 2 from CS:GO. The red marked area is the only part of the map that actually has multiple stories.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300370284-ZW8X0DEBRSGBE3I8B7RF/DoomBuilderSectorClipping.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>1. Two sectors 2. A sector being drawn that overlaps both 3-4. Resulting sectors, notice that 3 sectors are generated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300226569-LQ4RQ6BP0IJ93K1JKJP6/DoomSectors.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Example screenshot of Doom with different sectors colorized and bottom and top walls labeled.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300537319-9TNW9QG0GMW9KO9H7UW3/BooleanOperations.png</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300797601-CTCHX4A7VV2CZLMHWQ9F/DoomSoulsLevel2.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300692100-8711BOG2Y9IS1FBVVDTQ/DesiredVsActualClippingOutput.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Example input and difference between desired output and actual.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300818555-I1MPFF1CARD3E0DREQLS/DoomSoulsLevel3.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
</urlset>

