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    <loc>https://www.someguyordude.com/contact</loc>
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    <lastmod>2021-05-08</lastmod>
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  <url>
    <loc>https://www.someguyordude.com/resume</loc>
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    <lastmod>2024-10-17</lastmod>
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      <image:title>Resume</image:title>
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    <loc>https://www.someguyordude.com/homepage</loc>
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    <lastmod>2026-09-11</lastmod>
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      <image:title>Home - ABOUT ME</image:title>
      <image:caption>I am a Senior Gameplay Engineer with 15 years of professional experience in gameplay programming, tool building, prototyping, mentoring junior developers, and supporting live service AAA PVP shooters and independent multiplayer titles. I am an adept technical decision-maker with a wide range of experience spanning multiple languages, architectures, and engines. I've worked as a gameplay engineer at Bonfire Studios for the past 2 years on Arkheron, a fast-paced multiplayer PvP title. Previously, I worked at ProbablyMonsters on an unannounced game in Unreal Engine 5, and at Blizzard Entertainment on Overwatch 2. In the nine years prior, I shipped 9 mobile titles on iOS and Android that reached 50M+ downloads from players all over the world. I have over a decade worth of experience in Unity; expertise in C++, C#, HLSL and Unreal. My lifelong passion has been to create games that captivate and engage players, recreating the same feeling of awe that I felt when I first picked up a controller at age 9. I am based in Orange County, CA, where I live with my corgis Evie and Obi.</image:caption>
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  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-05-08</lastmod>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/stupid-zombies-exterminator</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621197653618-S89IK7Q0JH5AH9O5GQHL/AppStore_Download_Small.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621197663049-R6BEMUVZH6YAY15V6508/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620605338258-CSN1JVHLP0V1FQRPUBHM/FlowField+copy.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Example of a simple flow field. The red square is the target, and each grid space points towards the neighbor with the lowest total cost to get to the target.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620605655865-3AN9RK03FS828BULXLSG/SZENavigation+copy.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Example of SZ:E level with grid shown. Red spaces represent blocked navigation areas, and yellow spaces represent areas with dynamic objects that only block spawning.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620604883040-JC66N2PT11OE0VO30H47/NavigableDirections_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Hypothetical example of valid spaces and directions for the center space, black spaces are blocked and white are open.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620605069395-Q6H2FKPRQHZDJQY68AC3/BilinearInterpolation_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Hypothetical example of bilinear interpolation for navigation agent. Agent position and resulting direction in red. Blocked space in black pushes the agent away to help it not slide against walls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620598813127-A44N3GAKU18U8LTIZCGN/GPUSkinnedMesh.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Caption: Example of skinned mesh bake settings asset and generated output asset.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620598848246-0THC9JUZ7BM45CQ9TIVM/AnimationTextures.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Caption: Example of generated animation textures for a skinned mesh with bones and animations labeled.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606088015-CM3IF0NPUPWI5LEQ9VW7/LightmapUVs_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Unity import settings for lightmap UVs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606378599-9JXUXNOQR60YKEZFN8Z6/LightmapUVOffsetScale_NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Splat map offset for a single object in the level after splat map has been generated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620599009487-H67798NQCS5H3PG6MLNV/BloodSplatterMap.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Detail blood height map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606745701-FIWQ5MIM57U0JYLU65UW/PlayableTweens_NEW1.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Menu showing types of tweens tracks available in the timeline.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620606934740-KAJ2FSQD6ZCBI9PS83MD/TweenSettings-NEW.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies: Exterminator</image:title>
      <image:caption>Options when inspecting a tween track, space can be either Absolute or Relative.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/tank-party</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621192513925-ZS7LXKUM88DB5LAQ2VEK/AppStore_Download_Small.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621201538559-AUOY02ZHOHGX70PV1FH5/WaterPit.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of water pit in-game. Pits are cut out of the ground plane using the stencil buffer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621201595751-R0HVDOMH8KSUDOUZX4GB/Switch.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of basic switch door setup. Doors would stay open while switch was held and for a configurable amount of time after.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202161411-D6YZ66HDE9ZCSFCIP18U/AllTanks.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Every tank in the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202267419-1V8AXIIIJ7U2F8YHUIYP/TurnRadius.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Settings for car tanks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202317636-NP9QH0ZFPYRU5IIZSZF1/Treads.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Settings for tread tanks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202437363-P6JDZIOGBH9SXMX7RSVQ/WeaponSettings.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of weapon settings. Each tank had multiple weapon settings for different upgrade levels.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202513839-7U2FI2537V1Y1ZG1C0T4/ProjectileNodes.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Projectile components in Tank Party.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202560895-T0WQT6DAN3Q93Z37BXOB/Projectile.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of a projectile. This projectile would spawn a fan of smaller projectiles after half a second.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202729167-66XW6MEVY43BL6LE5T0L/CrateContents.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Example of rewards for opening a small chest.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202878068-WPCEHMEFDEL9TCPWL99D/ChestList.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Partial image of Tank Party chest list.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621202963940-9NJE1F0ZQGIZEE8VKCHN/Economy.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Partial image of economy settings showing coins per hour from each source.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203007233-42319E5L3M4A8YIH8YX3/TankRarities.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Tank drop rates from the economy settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203060440-MEMWSP6Q342DJO22ILUJ/ChestListOutput.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Amount of cards and coins given per chest and the same amount multiplied by number of tanks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203106931-9CW475CA9BD5J8IK1ATU/TankUpgradeCost.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Asset defining the cards required to upgrade a common tank to level two.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621203171412-0SU4S8V51MKYLUD5R4AR/TanksScreen.jpg</image:loc>
      <image:title>Games Portfolio - Tank Party - Make it stand out</image:title>
      <image:caption>Tanks tab in-game.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/adventure-beaks</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620524996596-HU8BP88PPT8R3350KMZI/AppStore_Download.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620526110102-31JXIQG13ZHNEXU3HSUW/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Adventure Beaks</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621184781456-7VTZNS5DCAFE3P9CWB5K/TileSet.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Tile set. Images on the left show conditions for each tile.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621184931633-BSZWKSDCBPK7A7FSEZYR/PaintTool.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Level editor asset showing different tile painting tools.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621185205328-OML608VHGRPD59V4E3YR/DressingRoom.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>All dressed up and nowhere to go.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189306797-K7UKRWJ2V35ZJO67N5E2/ClothingStore.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>In-game clothing store.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189384823-L4MPAI6TLO2ZDZ2CKW09/ClothingAttributes.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Editor asset for the “Space Lurker Head” hat.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189530691-OCRLGRGP3GWHG774BH5T/ClothingAtlas.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Atlas with images of every clothing item in Adventure Beaks</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189688702-KJALH0C63HJ73HT431ZD/ClothingDistribution.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Chest contents list. Players had to collect all the clothing in a segment before moving to the next.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189802687-0RPPWQZOOPHCS00YIW7D/ClothingStoreTiers.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Hat milestone settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621189890925-M0LIJ3IULRHJ5NM6VZ2M/BonusWheel.jpg</image:loc>
      <image:title>Games Portfolio - Adventure Beaks - Make it stand out</image:title>
      <image:caption>Where will it land? Only the game knows.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/stupid-zombies-3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620524996596-HU8BP88PPT8R3350KMZI/AppStore_Download.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1620526110102-31JXIQG13ZHNEXU3HSUW/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621184781456-7VTZNS5DCAFE3P9CWB5K/TileSet.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Tile set. Images on the left show conditions for each tile.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193366907-3XGAE2QB04R99R1N73HG/ThemeSettings.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>City theme settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194783933-LBES3SQ3N6NTLHGVIZ10/ChutesAndLadders.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Comparison of player path in level editor to same section in-game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193635139-OTXCAT9V93Y6HW13OXZS/Goals.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Zombie goals in a typical level. This player isn’t doing very well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193778066-Z6D9WURBANNFUMJKAE9J/SpawnPaintSettings.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Example of zombie spawn settings for a level. The orange settings are repeating spawns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193838326-RKX1JU0MANDVC2ALSSPX/SpawnDifficultyVisualization.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Visualization of approximately how difficult each grid space was to shoot in this level section.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193921589-GGSQIIPQ10J9993DNA5T/SpawnWeights_00.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Hard settings. When a goal is almost met those zombies spawn in hard to shoot places.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621193992663-0APOOSFYP11PG84PXAQT/SpawnWeights_01.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Easiest settings. Any zombies you miss re-appear later. You have to actually try to lose.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194698248-AQ7EXTFCVA57CMTQOSII/LevelEditorVsInGame.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Comparison of level in editor to in-game with procedural shadows and decorations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194736532-7P2A7P6D499GFIH6LVNG/Decorations.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>The grass is always greener on iOS.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194207519-IAACZZ2VVW9YUA45SC99/LevelBrowser.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Level browser used to order and track levels in SZ3.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194457199-99MKNZBB9N3IMV1PVHRL/Shadows+and+Outlines.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Screenshot showing outlines and cast shadows.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621194538404-O4Q5FA2LXQ6WLS4ONQTM/AnimationTool.jpg</image:loc>
      <image:title>Games Portfolio - Stupid Zombies 3 - Make it stand out</image:title>
      <image:caption>Example of run animation movement curves and character mover component with all animation types.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/totes-tubular</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621195904770-A3ZRXRHJ4YELMA8M039C/google-play-badge.png</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621196255164-2XOXOI1RKB1T44XG1ZPC/BiArcSpline.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Example of 2D arc spline segment with circles shown.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621196378316-VQCVZRA7QBOYEZYBMOJE/TrackSegment_0.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621196399677-97OIDOV6860AXQO1RR48/TrackSegment_1.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621198303761-PU40OAWP02TP5U7DRLR6/BoatAttack.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Unity “Boat Attack” demo running at approximately 5 frames per second on Android.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621198493166-8663FZBZCLCRAXWDBBN4/TubeDisplacementSamples.jpg</image:loc>
      <image:title>Games Portfolio - Totes Tubular - Make it stand out</image:title>
      <image:caption>Gizmos showing wave sample point placement for tube.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.someguyordude.com/portfolio-development-process/doom-style-level-editor</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300153881-X9WYCNBTPL27RYX7EFDR/e1m1.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Doom E1M1: Each shape defined by white lines is a sector. Fully opaque white lines define the boundaries of the world, while more transparent lines are the borders between sectors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300226569-LQ4RQ6BP0IJ93K1JKJP6/DoomSectors.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Example screenshot of Doom with different sectors colorized and bottom and top walls labeled.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300370284-ZW8X0DEBRSGBE3I8B7RF/DoomBuilderSectorClipping.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>1. Two sectors 2. A sector being drawn that overlaps both 3-4. Resulting sectors, notice that 3 sectors are generated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300537319-9TNW9QG0GMW9KO9H7UW3/BooleanOperations.png</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300692100-8711BOG2Y9IS1FBVVDTQ/DesiredVsActualClippingOutput.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Example input and difference between desired output and actual.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300780484-TY11M5YCYP17MYOIQHA2/DoomSoulsLevel1.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300797601-CTCHX4A7VV2CZLMHWQ9F/DoomSoulsLevel2.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300818555-I1MPFF1CARD3E0DREQLS/DoomSoulsLevel3.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621300841625-UV6LNMZO8M76IWC8EUA1/DoomSoulsLevelEditor.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Top-Down view of level editing and original tools.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/608eff6cdcf02d1962cd83b6/1621301056163-LNXHOGOQJBOF5CV5B1VL/Dust2.jpg</image:loc>
      <image:title>Games Portfolio - Doom-Style Level Editor - Make it stand out</image:title>
      <image:caption>Dust 2 from CS:GO. The red marked area is the only part of the map that actually has multiple stories.</image:caption>
    </image:image>
  </url>
</urlset>

